brigade.otoy.comOTOY • Brigade
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brigade.otoy.com
Maindomain:otoy.com
Title:OTOY • Brigade
Description:Shop Downloads Home Capture Lightstage Render OctaneRender ORC Brigade Light Fields News Forum Support About Advisory Board The Company Contact OTOY Sign-In Otoy User My Account Logout OTOY Shop Downl
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Website / Domain: |
brigade.otoy.com |
HomePage size: | 59.856 KB |
Page Load Time: | 0.268379 Seconds |
Website IP Address: |
104.20.40.12 |
Isp Server: |
CloudFlare Inc. |
brigade.otoy.com Ip Information
Ip Country: |
United States |
City Name: |
Phoenix |
Latitude: |
33.448379516602 |
Longitude: |
-112.07404327393 |
brigade.otoy.com Keywords accounting
brigade.otoy.com Httpheader
Date: Thu, 28 Jan 2021 04:25:13 GMT |
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Server: cloudflare |
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104.20.40.12 Domains
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Shop Downloads Home Capture Lightstage Render OctaneRender ORC Brigade Light Fields News Forum Support About Advisory Board The Company Contact OTOY Sign-In Otoy User My Account Logout OTOY Shop Downloads Home Capture Lightstage Render OctaneRender ORC Brigade Light Fields News Forum Support About Advisory Board The Company Contact OTOY Sign-In Otoy User My Account Logout Real-time Path Tracing The ultimate rendering engine for next-gen games. WATCH BRIGADE IN ACTION Overview What is Brigade? Brigade™ is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines. Path tracing is an extension of the ray tracing algorithm. It simulates many light paths per pixel and takes the average value to calculate the final color of each pixel. Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the maximum path depth is reached or until a Russian roulette-like mechanism kills the ray. As a result, Brigade is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, soft shadows, real area lights, true depth of field, and much more. With other engines, path tracing takes hours to render accurate environments or objects. In fact, in a well-documented case, it took nearly 22 hours to render a few seconds of ray-traced crystal balls moving around a table. Brigade can take motion-captured characters in an environment with path traced lighting and real-time shadow casting and render it in real-time at 30-60 fps. With Brigade, artists and game developers can design without rendering restrictions. There is no need for hacks, pre-bake maps or cheats. STAY IN TOUCH. Sign up for OTOY ® updates and promotions. Home Capture Lightstage Render OctaneRender ORC Brigade Light Fields Stream ORBX WebCL News Support Forum About Advisory Board The Company Contact OTOY Loading Server Status © OTOY Inc. – 2020 All Rights Reserved. Terms & Conditions OTOY Privacy Policy...
brigade.otoy.com Whois
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